Apple sticks it to Adobe!

Apple and Adobe

I’m sure many of you have been following the Apple and Adobe little warfare that’s been going on the past couple of months. It’s really hard to pick sides because both have legitimate points as to why they are concerned with what the other is doing. Steve Jobs has decided to post his reasoning in not allowing Flash on the iPhone, iPad or iPod. I actually think he has very good reasons for not doing so. Then again, you can never trust what’s being said in public from any kind of corporate company.

To summarize what he said, he stated that:

  1. The idea of an “open” system- He stated that while Adobe considers Flash an open system, it’s pretty much closed and proprietary. Flash is ultimately controlled by Adobe and they have rights to do anything with the pricing, features, specs etc. Apple has many closed systems too, however, the HTML5, CSS and Javascript available on their products is open and what they have chosen to adopt over Flash. HTML 5 is a new web standard that both Google and Apple have adopted.
  2. The idea of “full web”- Adobe has made claims that apple products cannot sufficiently view the “full web”, supposedly sacrificing 75% of all video due to their choice to not use flash. This is completely untrue. While there is that big of a percentage in Flash, those videos are also offered in other formats which can be viewed on all Apple Products. Apple products cannot play Flash games, yes, but there are hundreds upon hundreds of games (alot of them free!) that are offered in the app store. Personally, if you’re complaining that you can’t play this ONE flash game because you have an apple product… then I think you need a life or a new hobby.
  3. Security concerns- in 2009, Symantec stated that flash had one of THE worse security records. Apple said that they know first hand that Flash is one of the main reasons why Apple computers crash. So why would they want to put something like that on their iPhones? I mean, I love my iPhone don’t get me wrong, but I’ve had quite a bit of problems with it so I couldn’t imagine what it would be like with Flash employed.
  4. Battery life- Flash is a battery killer! Apparently to get long battery life on devices, the mobile device has to decode videos in hardware and not in software. Apple states,

    Although Flash has recently added support for H.264, the video on almost all Flash websites currently requires an older generation decoder that is not implemented in mobile chips and must be run in software. The difference is striking: on an iPhone, for example, H.264 videos play for up to 10 hours, while videos decoded in software play for less than 5 hours before the battery is fully drained.

  5. The touch screen- generally, Flash was made to be used with a mouse, not with your fingers on a small small screen. Especially if you have big man hands. (Don’t let that statement scare you- I am indeed a girl with dainty little hands…but I’m just saying) Flash websites will probably have to be re-written to be supported by touch devices. This just sounds like a big royal pain in the ass.

Well, I’m actually on my lunch break and I have to get back to the office and finish some work. Sorry to cut this short, but if you’re interested in knowing the full details you can find “thoughts on flash” on the apple website.

I’m a little confused because most Apple users are designers or people in the creative field, and the majority of them use some kind of Adobe product. I’m not taking sides, because I use both Adobe and have an Apple laptop, but I feel like this could cause a major change in how creative people work. We all know how people have their allegiances to products and things.